![Beyond the Wow factor at NY Creative Tech Week](../img/news/may4-657785.jpg)
We have entered the "Wow Phase" of VR and consumer devices are beginning to be adopted. This panel asks what's next - what will be the killer apps for VR? Who will VR create the retention and UI/UX that allows VR to transition into a robust computing and communications platform? Which behaviors will convert users to daily VR routines?