1st Playable Productions, LLC 1st Playable Productions, LLC
Mon, February 6th, 2012
December 15, 2011
Santa Claus is Comin' to Town is available now for the Nintendo Wii!
November 11, 2011
The Hidden and Lalaloopsy have both been released!
October 18, 2011
We are pleased to announce the release of three new games today! Pet Zombies, Pillow Pets, and Moxie Girlz are all available now!
October 5, 2011
The Hidden has a new website, with an official trailer, screen shots, and more!
September 22, 2011
Pillow Pets DS has been announced!
September 19, 2011
Check out our games page to see our exciting Fall releases!
July 27, 2011
Games in Education press release has been sent out!
May 23, 2011
Puzzle Quest: Challenge of the Warlords now available for DSiWare! More about it here!
May 20, 2011
Tech Valley and 1P!
May 11, 2011
Our beautiful new office in Market Block!
April 8, 2011
The Hidden, our augmented reality game, is announced!
March 11, 2011
Pinkalicious press release!
February 3, 2011
Kick Buttowski: Loco Launcho launches on the iTunes Store to great reviews as 1P's first iOS title!
January 18, 2011
More hype here on our latest game!
January 18, 2011
Our lastest game announced, Pet Zombies!
December 16, 2010
A review on the Yogi Bear Games, and they really loved our DS version!
November 8, 2010
Pinkalicious, it's Party Time, announced!
May 25, 2010
Check out our latest game we developed, Club Penguin: Elite Penguin Force: Herbert's Revenge!
May 12, 2010
Top 100 Game Studios! We're at number 39!!! Go team!
April 30, 2010
Imagine Gymnast: Is it good? Yes! It got 4 out of 5 stars! "Sports sim stresses team spirit and the power of practice."
December 15, 2009
Style Lab: Jewelry Design was being promoted on the big screen in Times Square, NYC
April 15, 2009
1P recieves Leaders of Tomorrow Award and take a look at the CEG Awards in depth. This event took place at the Center for Economic Growth’s 13th annual technology awards luncheon in Albany, N.Y.
March 17, 2009, 2009
Kudos to RIT for Organizing! 1P helps out with the Girl Scouts and Gaming. For more information about the girl scouts visit here!
January 30, 2009
Club Penguin DS Ranks Forth! “Club Penguin: Elite Penguin Force” ranked fourth on the Top 10 list of Nintendo DS games.
January 28, 2009
Global Game Jam! The event is a 48-hour worldwide video-game design marathon.

An Experienced and Passionate Team
1st Playable Team
The team, Halloween '08.
We are experienced developers who have worked together for years on top titles, with a track record of delivering to aggressive deadlines. We are experienced with needs of licensed titles including movie and other media properties. Most importantly we enjoy the process of collaboration with other teams, the publisher and licensor, to make a fun game that will delight the player and build the entertainment brand.

Tobi Saulnier - Founder and CEO
Tobi oversees company operations and all aspects of product development at 1st Playable Productions. A veteran of both handheld and console games, she sees handheld game development as offering a unique blend of challenging hardware and fast pace, that complements the creative culture of a small independent studio. Prior to founding 1st Playable, she spent five years overseeing product development at Vicarious Visions, a role in which she was responsible for delivering over 60 game titles ranging from Blues Clues GBC to Doom III Xbox, including launch titles for the GBA, DS and PSP. Before joining the game industry, Tobi managed R&D in embedded and distributed systems at General Electric Research and Development, where she also led initiatives in new product development, software quality, business strategy, and outsourcing. She earned her BS, MS, and PhD in Electrical Engineering from Rensselaer Polytechnic Institute.

Design Team. Our designers share a commitment to high quality games for kids, either for educational or kid-centric entertainment. Whether we start with a brand or design goal, we identify game mechanics that meet the needs of the audience and brand. We're always looking for a way to create a new and differentiated play experience. Proven playtesting techniques are used to tune the end product's fun factor and accessibility.

Programming Team. Our programmers have a breadth of experience in handheld platforms and game genres. Experts at juggling the constraints of embedded platforms, they enable our designers and artists to achieve the creative vision for each game, while keeping an eye to the schedule. We have experts in graphics, AI, networking and of course ever popular assembly coding!

Art Team. Our artists excel at creating high production value art optimized for handheld platforms. Our preproduction and review process ensures that the art style fits the license and fully utilizes the platform capabilities. Our artists have a range of abilities that adapt to the needs of our frequently hybrid 2D/3D games. We have the ability to create new art styles as well as stay on model for existing brands.