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Sat, May 25th, 2013
Feb 14, 2013
Shatoetry is now available for Android phones - time to make a date with William Shatner in the Google Play Store!
Feb 8, 2013
Visit the App Store to see two of 1P's Valentine's Day games highlighted by Apple: Shatoetry and Where's My Valentine!
Dec 28, 2012
Plan a surprise party for Minnie in Minnie Mouse's Super Surprise Party! Now available for LeapFrog devices via Amazon or LeapFrog's Online Store. Great reviews coming in already!
Dec 20, 2012
Where's My Holiday? is out on the Apple App Store, Google Play Store & Amazon App Store! Check out 12 new levels from Swampy and Perry with a fun holiday theme!
Dec 14, 2012
Help a baby polar bear get back to his family's fishing hole. Polar Bear Run is now out on the LeapFrog App Store for all LeapFrog devices.
Dec 4, 2012
Great review of Ben 10: Omniverse on 3DS and DS! "The graphics are especially nice, with characters that look almost hand drawn and meticulously animated." Find out more about the game at our games page.
Nov 1, 2012
Check out our latest app on the iPhone - Shatoetry! Arrange words to compose sentences, statements, phrases, messages... and hear William Shatner perform them for you!
Aug 14, 2012
Journey to the Letter Factory to learn all about letters or stop by for a training session with the Letter Factory Flash Cards App, both available now!
June 11, 2012
Victorious Taking the Lead and Winx Club Magical Fairy Party Announced for DS! available this fall.
May 17, 2012
Just announced for DS and 3DS! Ben 10: Omniverse to be available this fall.
May 15, 2012
Save the Date for the 6th Annual Games in Education Symposium, August 1st and 2nd.
April 30, 2012
Now available for your Leapster Explorer and LeapPad are puzzle games Bunny Crossing and Busy Builder!
April 9, 2012
American Pickers announced for Android devices. Look for it soon!
March 13, 2012
Silverlicious is out for the Nintendo DS, enjoy it today!
December 15, 2011
Santa Claus is Comin' to Town is available now for the Nintendo Wii!
December 1, 2011
Our latest research project which focuses on cognititve biases has been announced!
November 11, 2011
The Hidden and Lalaloopsy have both been released!
October 18, 2011
We are pleased to announce the release of three new games today! Pet Zombies, Pillow Pets, and Moxie Girlz are all available now!
October 5, 2011
The Hidden has a new website, with an official trailer, screen shots, and more!
September 22, 2011
Pillow Pets DS has been announced!
September 19, 2011
Check out our games page to see our exciting Fall releases!
August 22, 2011
The Fifth Annual Games in Education Symposium begins!
July 27, 2011
Games in Education press release has been sent out!
May 20, 2011
Tech Valley and 1P!
May 11, 2011
Our beautiful new office in Market Block!
April 8, 2011
The Hidden, our augmented reality game, is announced! |
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An Experienced and Passionate Team
![]() The team, Halloween '08. Tobi Saulnier - Founder and CEO Tobi oversees company operations and all aspects of product development at 1st Playable Productions. A veteran of both handheld and console games, she sees handheld game development as offering a unique blend of challenging hardware and fast pace, that complements the creative culture of a small independent studio. Prior to founding 1st Playable, she spent five years overseeing product development at Vicarious Visions, a role in which she was responsible for delivering over 60 game titles ranging from Blues Clues GBC to Doom III Xbox, including launch titles for the GBA, DS and PSP. Before joining the game industry, Tobi managed R&D in embedded and distributed systems at General Electric Research and Development, where she also led initiatives in new product development, software quality, business strategy, and outsourcing. She earned her BS, MS, and PhD in Electrical Engineering from Rensselaer Polytechnic Institute. Design Team. Our designers share a commitment to high quality games for kids, either for educational or kid-centric entertainment. Whether we start with a brand or design goal, we identify game mechanics that meet the needs of the audience and brand. We're always looking for a way to create a new and differentiated play experience. Proven playtesting techniques are used to tune the end product's fun factor and accessibility. Programming Team. Our programmers have a breadth of experience in handheld platforms and game genres. Experts at juggling the constraints of embedded platforms, they enable our designers and artists to achieve the creative vision for each game, while keeping an eye to the schedule. We have experts in graphics, AI, networking and of course ever popular assembly coding! Art Team. Our artists excel at creating high production value art optimized for handheld platforms. Our preproduction and review process ensures that the art style fits the license and fully utilizes the platform capabilities. Our artists have a range of abilities that adapt to the needs of our frequently hybrid 2D/3D games. We have the ability to create new art styles as well as stay on model for existing brands. |
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