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Thu, July 3rd, 2008
February 5, 2008
Puzzle Quest claims fame and receives numerous "Best of" awards across multiple categories in '07 as well as several "Game of the Year" nominations!
November 19, 2007
Puzzle Quest awarded at the Australian Developer Awards, receiving awards including Best Game, Best Handheld Title, and Best Gameplay.
November 13, 2007
Ben 10 DS is well received by IGN and other review sites. "Ben 10: Protector of Earth is all about action."
June 18, 2007
Disney Interactive Studios announces Disney Princess: Magical Jewels DS for release this fall, developed by 1st Playable Productions.
May 7, 2007
Cartoon Network Announces Ben 10 DS for release this fall, developed by 1st Playable Productions.
April 3, 2007
IGN picks Puzzle Quest for Game of the Month
March 27, 2007
Puzzle Quest DS a huge success! Critics and fans alike agree on the fun and unique gaming experience as Puzzle Quest DS flies off of shelves. "Easily the best puzzle game yet released on the DS." -- Game Almighty. "Puzzle Quest's blend of RPG and puzzle-game convention makes for something refreshingly unique and dangerously addictive." -- GameSpot.
March 20, 2007
Puzzle Quest DS slides onto shelves with its unique blending of an epic RPG story and pick-up-and-play puzzle gameplay. Customize your character with spells, items, and more over 150+ hours of gameplay!
January 16, 2007
1st Playable to present Symposium on Games in Education for local educators teaching games and interested in using games within their curriculum, the symposium is in the works for this summer. More info coming soon!
November 3, 2006
Cabbage Patch Kids: "Best for the Game Boy Beginner" Nick Jr. Magazine's 2006 Best Video Games for Kids awards. |
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An Experienced and Passionate Team
![]() The team, February '07. Tobi Saulnier - Founder and CEO After earning B.S., M.S., and Ph.D. degrees in Electrical Engineering from Rensselaer Polytechnic Institute, Tobi spent five years overseeing product development at respected game developer Vicarious Visions before founding 1st Playable Productions. At VV, she delivered over 60 game titles ranging from Blues Clues GBC to Doom III Xbox, establishing a track record of being able to build and train diverse teams to deliver high quality games on time. She led a product development team that grew over five years to 90 artists, engineers, designers, and project managers, as well as a number of established subcontractors. Tobi is active in the game industry, a frequent speaker at industry conferences, and has delivered seminars on topics ranging from kid testing, to IP rights, to the application of new software processes to improve industry quality of life through structured planning and development processes. Before joining the game industry, Tobi managed R&D in embedded and distributed systems at General Electric Research and Development, where she earned 16 patents, and led initiatives in new product development, software quality, business strategy, and outsourcing. She has written articles appearing in over 25 professional publications. Design Team. 1st Playable's design team provides years of experience in handheld, mobile, PC, console, and web gaming with a strong emphasis on children's and educational titles, and represents a wealth of formal multimedia education. Our past titles have been noted for their strong license presentation and high review scores. Our designers use proven kid-testing techniques for tuning the end product's fun factor and accessibility. Our team's past experience includes such titles as Cheerios Playtime PC/Mac, Spirit: Stallion of the Cimarron GBA, Britney's Dance Beat PC, Stuart Little 2 PC, Disney's Lion King 1½ GBA, Disney's Brother Bear GBA, Spyro Orange GBA, Crash Bandicoot Purple GBA, Shrek 2: Beg for Mercy GBA, Batman Begins GBA, as well as a series of educational quick play web games for CableVision's Power to Learn and a wide range of instructional web games for the Adult Learning Media Alliance. Programming Team. Our programmers have a breadth of experience in handheld platforms and game genres. Team members' Nintendo experience includes programming for shipping titles on GBA, DS, and of course GBC. We have experts in AI, networking and of course ever popular assembly coding! Best of all, our software systems and tools allow us to debug our code before the bugs are even noticed by the rest of the team. Art Team. Our team is guided by artists with years of leadership experience on GBC, GBA and DS games including Spongebob Revenge of the Flying Dutchman, Spongebob Battle for Bikini Bottom, Disney’s Brother Bear, Tony Hawk 4 GBA, Disney Skate GBA, SharkTale GBA, and most recently Madagascar DS, Madagascar GBA, and Batman Begins GBA. Our preproduction and review process ensures that the art style fits the license and fully utilizes the platform capabilities. Our team also includes experience developing art optimized for mobile platforms, as seen in Jeopardy 2005, and the mobile version of Elevator Action. |
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