What We Make
SmokeSCREEN II teaches players to visualize and be strategic about relationships between students: how to notice the details of who influences who in the student population, how to create connections and new relationshipshow to notice when relationships will result in a harmful influence, and how to use their influence to benefit others in their social circle.
The ultimate goal is for players to use their experience in the game to increase their success at navigating their real world relationships in school to avoid being drawn into use of smoking and vaping.
- Audience: Teens
- Platform: Mobile, Web